Kingdom rush vengeance update12/27/2023 ![]() Cools down by another 10 seconds and rains 5 additional meteors at random locations all over the battlefield.Increases meteor damage and explosion radius (+25%) while doubling scorched earth effects.Adds 2 additional meteors and reduces cooldown by 5 seconds.Meteors set the ground on fire for 5 seconds, burning enemies walking over it.Increases meteor damage and reduces cooldown by 5 seconds.Artillery towers have a 20% chance of stunning their targets for 2 seconds on every attack.Reduces artilleries' special abilities reload times.Artillery has a 10% chance of dealing maximum damage with no splash reduction.For every mage tower built, each mage tower gets a bonus to damage.Reduces mages' special abilities costs by 10%.Increases mages' attack damage (by 10%).Mages' bolts have a chance to ignore magic resistance.Increases mages' attack range (by 10%).While in combat, soldiers, mercenaries & reinforcements regenerate 1% HP per second.(-2 seconds of respawn time, +10% armor of the main one) Soldiers are trained faster and with improved armor.Increases barrack rally point range (+20%) and healing rate (+20% per second).Barracks train more resilient soldiers.Barracks train soldiers with better armor.Marksmen have a chance of shooting two projectiles at the same time.Increases marksmen attack range (by 5%) and damage.Reduces basic archer construction costs.Increases marksmen attack range (by 10%).Gives Legionnaires a spear throw attack that can target ground and flying enemies.Legionnaires have the most health and wear the best equipment. ![]()
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